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[🌟] Knockout Battles!

[🌟] Knockout Battles!

A Roblox experience owned by we like circles.

Fighting & PvPENcircle battlewhack combatteam gamemode

[🌟] Knockout Battles! is a fighting-pvp Roblox experience created on 2026-02-21. The game has recorded 2,948,081 lifetime visits and 81,643 favorites. It maintains an 80% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⚠️ NEW QUESTS, TEAMS GAMEMODE AND RANKS ⚔️ Whack people out of the Circle! 🔥 Hold to charge power! ✅ Last one in the circle wins! 👊 Play strategically on the edge or be brave and fight in the middle. 🏆 Unlock skins with Coins! 💬 Server ━ Join the server below to stay updated on events & communications! ⚠️ New game – updates coming often! 👥 Join the group for updates & rewards: https://www.roblox.com/communities/14347131/we-like-circles#!/about Game Controls: M1 - Slap / Hit Shift - Shift Lock

Last updated by the developer 16 Jul 2026, 10:08 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
2,948,081
lifetime visits
80%
liked (5,617 👍 / 1,437 👎)
81,637
favourites (27.7 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:453first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
449 R$
VIP
299 R$
1.1x Coins
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,423,303 · 64.8% win
First Win! · progression859,669 · 47.4% win
25 Wins! · progression30,364 · 5.0% win
50 Wins! · progression9,480 · 3.7% win
Gold Dust! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0480no change
14 Aug 2026, 06:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.