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[🌟] Knockout Battles!

[🌟] Knockout Battles!

A Roblox experience owned by we like circles.

Fighting & PvPENcircle battlewhack combatteam gamemode

[🌟] Knockout Battles! is a fighting-pvp Roblox experience created on 2026-02-21. The game has recorded 2,948,081 lifetime visits and 81,643 favorites. It maintains an 80% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⚠️ NEW QUESTS, TEAMS GAMEMODE AND RANKS ⚔️ Whack people out of the Circle! 🔥 Hold to charge power! ✅ Last one in the circle wins! 👊 Play strategically on the edge or be brave and fight in the middle. 🏆 Unlock skins with Coins! 💬 Server ━ Join the server below to stay updated on events & communications! ⚠️ New game – updates coming often! 👥 Join the group for updates & rewards: https://www.roblox.com/communities/14347131/we-like-circles#!/about Game Controls: M1 - Slap / Hit Shift - Shift Lock

Last updated by the developer 16 Jul 2026, 10:08 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
2,948,081
lifetime visits
80%
liked (5,641 👍 / 1,445 👎)
81,530
favourites (27.7 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:453first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
449 R$
VIP
299 R$
1.1x Coins
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,427,854 · 100.0% win
First Win! · progression861,924 · 100.0% win
25 Wins! · progression30,549 · 0.90% win
50 Wins! · progression9,558 · 1.8% win
Gold Dust! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked2 November 2026 — 80 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:1680no change
23 Oct 2026, 06:1580no change
13 Oct 2026, 06:0880no change
3 Oct 2026, 06:0780no change
23 Sept 2026, 06:0780no change
13 Sept 2026, 06:0680no change
3 Sept 2026, 06:0580no change
24 Aug 2026, 06:0480no change
14 Aug 2026, 06:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.