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Chop & merge!

Chop & merge!

A Roblox experience owned by Be Hero.

SimulatorENmergezombie survivalidle clicker

Description (written by the developer; not a statement by this register)

Welcome to Chop & merge! - 🪓 Chop your tree for sticks! - ⭐ Merge your swords to upgrade them! - 🧟 Defeat zombies for cash! - 📈 Upgrade your axe and character to become stronger! - 👑 Prestige to unlock new npcs! 👍 Like for updates! ❗️Feedback is always appreciated

Last updated by the developer 25 May 2026, 06:08 UTC.

0
playing (measured 10 Aug 2026, 20:15 UTC)
172,010
lifetime visits
51%
liked (491 👍 / 468 👎)
8,051
favourites (46.8 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
259 R$
2X Cash
209 R$
2X Egg health
199 R$
2X Hatch speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome137,096 · 100.0% win
Rebirth 1 · progression75,789 · 0.00% win
SECRET EGG! · progression14,339 · 100.0% win
Rebirth 5 · progression705 · 0.00% win
Big tree · progression27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5115 August 2026 — 51 % liked24 October 2026 — 51 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:2351no change
15 Aug 2026, 06:0451first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.