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Spear Arena

Spear Arena

A Roblox experience owned by SpearDevelopment.

ShooterENFPSTradingSpear Combat

Spear Arena is a shooter experience created on 2026-02-22. It has recorded 2,021,306 lifetime visits and 4,424 favorites. Currently, 29 users are playing. The experience holds an 81% like percentage. It supports PC, controller, and mobile platforms.

Description (written by the developer; not a statement by this register)

Welcome to Spear Arena! Spear Arena is a fast-paced FPS game with spears. Defeat enemies, rankup, unlock skins, open cases and trade with other players. Play with your Friends👥 and get +10% coins boost. Thumbs up! 👍 and Join Group! for ingame rewards (CLAIM IN LOBBY). https://www.roblox.com/communities/36038990/SpearDevelopment Support ALL Platfroms 💻PC LMB: Shoot RMB: Stab/Melee Attack Ctrl: Slide 🎮Controller all controlls are shown on screen 📱Mobile all controlls are shown on screen

Last updated by the developer 4 Aug 2026, 17:42 UTC.

29
playing (measured 10 Aug 2026, 16:00 UTC)
2,021,306
lifetime visits
80%
liked (1,291 👍 / 317 👎)
4,677
favourites (2.3 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BattlePass
149 R$
VIP
149 R$
Ice spear
99 R$
X2 LUCK
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,040,491 · 100.0% win
First Kill · other909,222 · 100.0% win
10 Kills · other648,911 · 85.9% win
First Spear Preview · other381,754 · 38.2% win
First Case Open · collection373,847 · 38.2% win
Started FREE Case Timer · other362,461 · 53.1% win
50 KIlls · progression335,081 · 27.6% win
First Case Skip · other269,085 · 25.5% win
Collected 10 Coins AFK · collection231,473 · 24.4% win
100 KILLS · progression177,078 · 17.0% win
Collected 100 Coins AFK · collection75,424 · 7.4% win
Claimed His Free Case · other38,871 · 5.3% win
Played Duels · other24,323 · 5.3% win
Case Opener · other15,895 · 3.2% win
500 KILLS · progression11,775 · 4.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 81 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:2180-1
13 Oct 2026, 12:2081no change
3 Oct 2026, 12:1981no change
23 Sept 2026, 12:1881no change
13 Sept 2026, 12:1581no change
3 Sept 2026, 12:0881no change
24 Aug 2026, 09:3281no change
14 Aug 2026, 09:3181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.