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Run For Cars!

Run For Cars!

A Roblox experience owned by DropOut Industries.

ObbyENobstacle avoidanceresource collectionprogression

Run For Cars! is an obby experience created on 2026-02-22. It has 864,848 lifetime visits and 2,002 favorites. Currently, 8 players are active. The game holds an 86% like percentage. Players navigate falling tiles to collect cars and earn cash for speed upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Run For Cars! 🚗 Run across falling tiles. Don't fall. 🧱 Collect cars and bring them back to your base 💰 Use cash to increase your speed ⚡ Reach harder zones, get better cars, earn more money 💎 🎉 NEW CODE: GODPACK — redeem it for free rewards! 🔥 Every likes milestone = a new code drop! Like the game and join DropOut Industries for FREE REWARDS! 👍

Last updated by the developer 4 Jul 2026, 00:03 UTC.

8
playing (measured 10 Aug 2026, 19:17 UTC)
864,848
lifetime visits
85%
liked (1,055 👍 / 180 👎)
2,030
favourites (2.3 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent 5x Cash
799 R$
Permanent 2x Cash
199 R$
God Pack
149 R$
Admin Overdrive
139 R$
Permanent Speed Boost
129 R$
VIP
49 R$
Pro Pack 2
39 R$
Pro Pack
39 R$
Starter Pack 2
19 R$
StarterPack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4885-1
14 Aug 2026, 16:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.