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Super Failship Playtest Demo

Super Failship Playtest Demo

A Roblox experience owned by LIGHT POOL 000.

OtherENbetademounfinished

Description (written by the developer; not a statement by this register)

This won't be updated anymore. The full release will be releasing soon... This is a basic and also kinda rushed demo build mostly to get some feedback and test the game for any bugs as I ready it for release. Sort of. I really really really hope they reverse their decisions on Roblox Plus because it's the worst thing I've ever seen. There are 18 regular floors, 4 special floors, and 2 shop floors in this demo. This is NOT indicative of the final game! THIS IS NOT THE FINAL GAME!!! IT IS GLITCHY AND UNFINISHED! This is in beta (read: not automatically recommended by Roblox) mode for a reason! I would recommend playing on a private server because public servers are somewhat untested. Server restarts will be common as I try to fix bugs. It may go private in the future as I inch forward on completing the more completed version of this game, so be careful! Credits wall is located behind spawn.

Last updated by the developer 30 Apr 2026, 18:29 UTC.

0
playing (measured 15 Aug 2026, 16:02 UTC)
396
lifetime visits
100%
liked (28 👍 / 0 👎)
32
favourites (80.8 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

YOU JOINED! · welcome100 · 0.00% win
SUPER TESTER GUY · collection5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

961009821 August 2026 — 96 % liked1 September 2026 — 100 % liked21 August 20261 September 2026
2 measurements spanning 10 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 00:21100+4
21 Aug 2026, 18:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.