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[💀] DONT STRESS OBBY!

[💀] DONT STRESS OBBY!

A Roblox experience owned by stinky games :D.

ObbyENstress management themeslap tower mechanicscortisol mechanic

Description (written by the developer; not a statement by this register)

❌ HIGH CORTISOL 😤🤬 ✅ Low Cortisol 😌😍😁😁 Are you calm enough to beat the Stress Obby? Cortisol: a bad chemical made in the brain to make you STRESSED! 💢 💚Touch GREEN parts to LOWER cortisol! 🔴Avoid RED parts that raise it! Low Cortisol = double jump + speed + jump boost High Cortisol = burning + slow + death 🏆 Earn Wins to unlock coils, slap gloves and more! 😈 Trigger server events to troll others Like for more updates! tags: adventure, obby, stress, low stress obby, low cortisol obby, high cortisol obby, cortisol obby, tower, slap tower, intense, unbeatable, insane, high, low, hard, fun, difficult, jump, master, obstacle course, rage, troll, plains, biomes, troll, meme, challenge

Last updated by the developer 9 Jul 2026, 05:52 UTC.

0
playing (measured 12 Aug 2026, 02:34 UTC)
324,077
lifetime visits
21%
liked (202 👍 / 740 👎)
20,532
favourites (63.4 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Commands [PERM]
300 R$
Carpet
230 R$
Hammer
125 R$
Cortisol Slap [OP]
99 R$
Monk
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome193,292 · 100.0% win
YOU WON! · progression5,693 · 85.7% win
Jumps Master · other1,740 · 28.6% win
you met larry · other375 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2115 August 2026 — 21 % liked25 August 2026 — 21 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–22 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:4921no change
15 Aug 2026, 00:3321first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.