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BE A BOT!

BE A BOT!

A Roblox experience owned by Grandpa's Tech Support.

Description (written by the developer; not a statement by this register)

🤖 BE A BOT! 🔍 One Seeker. Everyone else is an Infiltrator. Click on the players inside the box and try to find the real humans hiding among the bots. Everyone looks the same — but someone doesn’t belong. Pick correctly and you win the round. Click a bot and you lose a life. Lose all your lives… and the Infiltrators win. 🎮 HOW TO PLAY 🔎 Seeker Watch movement carefully and choose wisely. You have limited lives. 🕶️ Infiltrators Blend in. Move like a bot. Don’t stand out. If the Seeker runs out of lives, you win. (Always 1 Seeker. The rest are Infiltrators.) ⚡ POWERS 🧹 BotPurge – Removes some bots 📡 Scanner – Reveals confirmed bots ❄️ Freezer – Freezes bots temporarily 🎁 SUPPORT THE GAME 👍 Like the game ⭐ Favorite it 👥 Join the group for updates & future rewards New updates coming soon!

Last updated by the developer 25 Apr 2026, 15:07 UTC.

0
playing (measured 1 Oct 2026, 16:15 UTC)
470
lifetime visits
67%
liked (4 👍 / 2 👎)
0
favourites
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Oct 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blue Aura Kill Effect
199 R$
Skull Kill Effect
89 R$
Ha! Kill Effect
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28 · 0.00% win
Obby Master · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.