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TEBAK KATA💬

TEBAK KATA💬

A Roblox experience owned by Good Enough Co..

PuzzleIDword guessingsocial deductionyes no maybe mechanic

TEBAK KATA💬 is a puzzle experience created on 2026-02-22. It records 2,677,770 lifetime visits and 3,406 favorites. Currently, four users are playing. The game holds a 95% like percentage. Players assume roles as guessers or guides within a word guessing mechanic.

Description (written by the developer; not a statement by this register)

TEBAK KATA ! Game tebak kata sama temen yang simpel tapi bikin bingung sendiri! Ada dua role: - Penebak: tugasmu tebak kata rahasianya dengan ngajuin pertanyaan sepintar mungkin! - Penuntun: kamu tau kata rahasianya, tapi cuma boleh jawab pake tiga pilihan ini: ✅YA ❌TIDAK ❓MUNGKIN Itu doang. Nggak boleh kasih petunjuk lain sama sekali! Tebak kata sebelum waktu habis. Yuk main sama temenmu sekarang! Inspired by : Yes, No, Maybe

Last updated by the developer 26 Apr 2026, 10:51 UTC.

4
playing (measured 10 Aug 2026, 16:23 UTC)
2,677,770
lifetime visits
95%
liked (1,544 👍 / 86 👎)
3,390
favourites (1.3 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
499 R$
2x RUPIAH
149 R$
BUAT KATA
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked14 August 202613 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 07:0295no change
3 Oct 2026, 07:0195no change
23 Sept 2026, 07:0095no change
14 Aug 2026, 06:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.