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Punch Wall for Brainrots

Punch Wall for Brainrots

A Roblox experience owned by Muscle Bacon.

Clicker & idleENclickermemeidle

Punch Wall for Brainrots is a clicker-idle Roblox experience created on 2026-02-22. The game has recorded 1,132,648 lifetime visits and 12,074 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎨 Welcome to Punch Wall for Brainrots! 👊🧱 [How to Play] -Punch walls to break through them using your Strength. -Behind every wall you’ll find Brainrots waiting for you. -Go further = tougher walls, better Brainrots, higher risk. -Use Brainrots to earn cash and upgrade your Strength and Speed. -Visit the Glove Shop to equip gloves that give Strength multipliers and help you smash walls faster. 💸 REMEMBER THAT YOUR BRAINROTS EARN CASH OFFLINE! 💸

Last updated by the developer 11 Jul 2026, 17:08 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
1,132,648
lifetime visits
95%
liked (8,468 👍 / 423 👎)
12,072
favourites (10.7 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,999 R$
Void Bag
399 R$
Ultimate Gloves
399 R$
x2 Cash
399 R$
VIP+
199 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3895no change
24 Aug 2026, 14:3395no change
14 Aug 2026, 14:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.