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[Flowery] Deteriorated

[Flowery] Deteriorated

A Roblox experience owned by Toxicity Central (Trademarked).

HorrorENhorrormoddedsurvival

Description (written by the developer; not a statement by this register)

Deteriorated is *nearly* your average Modded Forsaken game. This game is basically a stupid joke game I made that people I know & my friends help me with for fun. This game contains extra mechanics, characters, and content such as Gems and Special LMSes. There is no specific style to this game, it's all just random. You may notice a familiar face or so. Survive with your fellow recorders until time runs out. All assets are in the works of being replaced. All rights go to the Forsaken Dev Team. No money is made from this game. Inspired by: Jokesaken, Fortsaken, Forsake The Filmers, and Bear. Any assets that come from other games are recreated. If you own something in this game that you want removed then please join the community server and contact me (Toxic). You can send us your self insert in the community server. Tags: Deteriorated, YesSaken, Samsaken, Jokesaken, Bettersaken, Forgotten, Evil Forsaken, Forsaken, Desolate, Hidden, Mistaken, Schear:SS, Bear, Bear (Alpha), Bear*, Yes.

Last updated by the developer 16 Aug 2026, 23:53 UTC.

0
playing (measured 17 Aug 2026, 09:20 UTC)
11,465
lifetime visits
63%
liked (49 👍 / 29 👎)
180
favourites (15.7 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

OG Alpha Player · other5,383 · 100.0% win
public playtesting innit · other49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.517 August 2026 — 64 % liked27 August 2026 — 63 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:2163-1
17 Aug 2026, 09:2064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.