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🌨️Escape Frosty Bubbles

🌨️Escape Frosty Bubbles

A Roblox experience owned by bubblessplash Studio's.

Description (written by the developer; not a statement by this register)

🌨️[HARD]🌨️[ESCAPE FROSTY BUBBLES]🌨️ You've been trapped in the Frosty Bubbles contamination!⚠️ You must navigate your way to find buttons to unlock doors! Be careful, each button opens a random door every time, if you die you'll have to restart a different way! Each room has another button, one step closer to opening the exit to escape the Frosty Bubbles contamination! Can you escape the Frosty Bubbles contamination?⚠️ 🌨️[STAY IN SAFEZONES TO AVOID FROSTY BUBBLES]🌨️ [THIS GAME IS STILL IN EARLY DEVELOPMENT there may be bugs] Tags: Escape, Killer, Survive the killer, area 51, frosty bubbles, snow, frost, bubbles, escape the killer, run, hide, brainrot, meme, joke, funny, horror, evil, superhero, fun, impossible obby

Last updated by the developer 2 Mar 2026, 17:07 UTC.

0
playing (measured 4 Oct 2026, 21:16 UTC)
286
lifetime visits
100%
liked (5 👍 / 0 👎)
1
favourites (3.5 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 21:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌨️PermSpeedCoil!🌨️
25 R$
🌨️PermGravityCoil!🌨️
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Captured by the Frosty Bubbles contamination!!!🫧 · other31 · 0.00% win
Escaped the Frosty Bubbles contamination!❄️ · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.