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INTRUSION - [ALPHA RELEASE]

INTRUSION - [ALPHA RELEASE]

A Roblox experience owned by Oakline Corporation.

HorrorENhorrorsurvivalmaintenance simulation

Description (written by the developer; not a statement by this register)

[Horror game is ALPHA] Version: 1.0 In a world where we are the prey, you work as a maintenance worker in a deep underground mall with an entire subway train station connected to it. However, you must survive against the INTRUDERS who preys on us humans at the same time as you must maintain an entire underground network to not die in the many possible ways you can die. The danger is not just them, but also the place itself as the foundation and every system is slowly breaking down, hence why you must keep repairing everything properly and in time as one single mistake will not result in you getting fired, as you will already be dead. // Heavily recommended that you play with people as the game is intended for that. // (NOT RECOMMENDED FOR LOW END DEVICES) [TAGS(ignore)]: Survival, Horror, Scary, Teamwork, Strategy

Last updated by the developer 15 Aug 2026, 19:33 UTC.

0
playing (measured 16 Aug 2026, 07:33 UTC)
1,850
lifetime visits
82%
liked (28 👍 / 6 👎)
99
favourites (53.5 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You experienced INTRUSION! · welcome652 · 100.0% win
You experienced INTRUSION in its early stage! · other93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.