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IVYSHORE CLUB

IVYSHORE CLUB

A Roblox experience owned by IVYSHORE STUDIO.

Social & hangoutIDsocial hangoutnostalgiaroleplay

Description (written by the developer; not a statement by this register)

Ivyshore tidak pernah dibangun untuk menjadi tempat yang paling ramai. Ivyshore dibangun untuk menjadi tempat yang akan selalu tinggal. Bukan sebagai tempat singgah, tetapi sebagai tempat untuk kembali. Tren akan datang dan berlalu. Map-map populer akan bermunculan, lalu menghilang. Orang-orang akan bertemu, berpisah, lalu mungkin dipertemukan kembali. Namun Ivyshore akan tetap di sini. Menunggu. Karena mungkin suatu hari nanti kita kehilangan semua tempat yang pernah kita cintai. Semua map telah tutup. Semua orang telah berpencar. Tapi setidaknya, tak ada lagi yang bertanya, "Sekarang kita harus bertemu di mana?" Meet me by the shore. -Ivy (For Lonewyn. Not because I found you here, but because this is where I found the meaning of you. This place became more than a project—it became proof that we grew together. If everything is gone, Ivyshore will still remind me of who you are, and who I became because of you.)

Last updated by the developer 8 Aug 2026, 06:22 UTC.

0
playing (measured 16 Aug 2026, 14:47 UTC)
3,078
lifetime visits
91%
liked (135 👍 / 13 👎)
87
favourites (28.3 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sultan
1,000 R$
VVIP
100 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ivy Guest · other1,612 · 0.00% win
Ivy Member · other463 · 0.00% win
Ivy's Royale · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90989418 August 2026 — 96 % liked28 August 2026 — 97 % liked7 September 2026 — 98 % liked17 September 2026 — 90 % liked27 September 2026 — 90 % liked7 October 2026 — 91 % liked17 October 2026 — 91 % liked27 October 2026 — 91 % liked9118 August 202627 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 15:2391no change
17 Oct 2026, 15:2291no change
7 Oct 2026, 15:1591+1
27 Sept 2026, 15:0890no change
17 Sept 2026, 10:1590-8
7 Sept 2026, 10:0898+1
28 Aug 2026, 09:5097+1
18 Aug 2026, 09:4796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.