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[🎤] Guess the KPop Demon Hunter

[🎤] Guess the KPop Demon Hunter

A Roblox experience owned by BRAINROT BROSKI.

MinigamesENK-PopGuessing GameMusic Trivia

Description (written by the developer; not a statement by this register)

💀 GUESS KPOP DEMON HUNTERS or DIE 💀 🤔 Guess the character, sound, or moment to WIN! 🏆 Finish all stages to WIN! 🔀 Questions shuffle every rejoin! 🔥 Show your friends who’s the real K-Pop boss! 👍 Like the game for more updates! ⭐ Favorite to support the game!

Last updated by the developer 12 Mar 2026, 17:38 UTC.

0
playing (measured 11 Aug 2026, 01:00 UTC)
262,458
lifetime visits
70%
liked (50 👍 / 21 👎)
461
favourites (1.8 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
59 R$
Flying Cloud
49 R$
Speed Coil
15 R$
Gravity Coil
15 R$
Slap
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

REACHED STAGE 5 [🙂] · progression176,525 · 0.00% win
REACHED STAGE 15 [🎊] · progression118,389 · 0.00% win
REACHED STAGE 30 [🏅] · progression85,084 · 0.00% win
RAINBOW STAIRCASE [🌈]59,817 · 0.00% win
REBIRTHED! [🔮] · progression25,664 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70727115 August 2026 — 72 % liked4 September 2026 — 71 % liked24 September 2026 — 70 % liked15 August 202624 September 2026
3 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 06:3170-1
4 Sept 2026, 04:2271-1
15 Aug 2026, 02:1572first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.