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Realistic Car Simulator

Realistic Car Simulator

A Roblox experience owned by Realistic Car Simulator Fan Club.

SimulatorENdrivingvehicle physicsrealism

Description (written by the developer; not a statement by this register)

New Updates: NEW GAME! Hope you enjoy! If there are any bugs, don't hesitate to leave a comment and let the developers know! Join the OFFICIAL sponsored group here: https://www.roblox.com/communities/16505701 Have a question? Please reach out in our official community server (listed in the group and under "social links" under the description of this game) Tags: (ignore) car simulator, realistic, ultra realistic, cars, roblox, drifting, driving, roleplay, rp, airbags, slot, game, vehicle, test, stunt, drag, offroad, crash, derby, train, ragdoll, airbags, racing, everyday, highway, suspension

Last updated by the developer 9 Aug 2026, 03:02 UTC.

0
playing (measured 10 Aug 2026, 18:45 UTC)
4,860
lifetime visits
94%
liked (44 👍 / 3 👎)
112
favourites (23.0 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Portable Boombox
200 R$
Flashlight Gear
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

939493.517 August 2026 — 93 % liked6 September 2026 — 93 % liked17 October 2026 — 94 % liked17 August 202617 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 03:0794+1
6 Sept 2026, 23:3793no change
17 Aug 2026, 23:2393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.