Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Race to Catch Brainrots!

Race to Catch Brainrots!

A Roblox experience owned by StudSims.

RacingENbrainrotraceidle

Description (written by the developer; not a statement by this register)

Can you beat the Brainrots to the finish line? 🏁 🏃 Sprint into intense races and chase down escaping Brainrots! 🧠 Grab a Brainrot before it crosses the finish line! 💵 Make it back and finish the race with your Brainrots to earn Money! ⚡ Upgrade your Speed to outrun tougher, faster Brainrots! 🏁 Conquer new races with better rewards and higher rarity Brainrots! 💤 Your Brainrots earn MONEY offline! Like the game and join the group for more updates! 👍

Last updated by the developer 14 Jul 2026, 01:57 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
52,432
lifetime visits
73%
liked (122 👍 / 46 👎)
141
favourites (2.7 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Harpoon
799 R$
Mega Speed Boost
299 R$
VIP
199 R$
Speed Boost
99 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome36,185 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:4673no change
15 Aug 2026, 17:2273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.