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[UPD] ETHEREAL

[UPD] ETHEREAL

A Roblox experience owned by im ethereal.

ShooterENQuake-inspired1v1 duelsskill-based

Description (written by the developer; not a statement by this register)

Welcome to ETHEREAL – A Quake Live-Inspired FPS on Roblox Enter the arena and test your aim, movement, and reflexes in fast-paced 1v1 duels. Master advanced mechanics like strafe jumping and air control, compete in skill-based matches, and climb the leaderboard. ⸻ Rules • Don’t interrupt ongoing fights • Don’t kill AFK players • Don’t spam jump during fights • No cheating, exploits, or aim assist Breaking the rules will result in permanent bans. Fair play is strictly enforced.

Last updated by the developer 7 May 2026, 16:18 UTC.

0
playing (measured 11 Aug 2026, 14:20 UTC)
171,336
lifetime visits
74%
liked (546 👍 / 193 👎)
1,820
favourites (10.6 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Richest title
10,000 R$
Early Access
1,500 R$
Rich title
1,000 R$
VIP title
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7415 August 2026 — 74 % liked25 August 2026 — 74 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0874no change
15 Aug 2026, 06:0774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.