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ErrorDust Invasion

ErrorDust Invasion

A Roblox experience owned by Errordust studios.

HorrorENboss rushinsanity horrorearly alpha

Description (written by the developer; not a statement by this register)

GAME IS IN EARLY ALPHA! PLEASE KEEP THIS IN MIND WHEN PLAYING! Mechanics: Dash: E - PC Y | Triangle - Console Button On Screen - Mobile !EPILEPSY WARNING! Game contains Flashing Lights, which may cause disturbance for those who are sensitive to flash lights, play at your own risk. HEAVILY Inspired by the following: Kill Insanities, OVERHAUL TBSOBR, Make A Cake, TRUE PAIN, Portal 2, Soul Ops: Equinox, Sans Funny Boss Rush, The Wild West

Last updated by the developer 16 Aug 2026, 21:16 UTC.

1
playing (measured 16 Aug 2026, 21:17 UTC)
4,118
lifetime visits
55%
liked (38 👍 / 31 👎)
24
favourites (5.8 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 21:171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DustError: EVOLUTION (PRE-ORDER)
335 R$
sacrifice to adam
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ERRORDUST BOSS DEFEATED · progression190 · 57.1% win
839 Seconds. · progression148 · 0.00% win
FINAL ERRORDUST · progression115 · 0.00% win
Survivor · progression67 · 0.00% win
Survive 1800 Seconds. · progression63 · 0.00% win
FLAME EYE VICTOR {2026 April Fools Event} · progression54 · 0.00% win
ERROR SANS · progression46 · 0.00% win
Survive 2700 Seconds. · progression42 · 0.00% win
Pre-Alpha Award · progression40 · 0.00% win
HYPERDUST · other28 · 0.00% win
!#F4T4L#ER40R#! · other25 · 0.00% win
UNFAIR TIME TRIO · other21 · 0.00% win
########## · other9 · 0.00% win
Ferocious Tendrils [UNOBTAINABLE] · other3 · 0.00% win
Banishment [UNOBTAINABLE] · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5518 August 2026 — 55 % liked28 August 2026 — 55 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:5255no change
18 Aug 2026, 02:5155first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.