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[NEW🔫] Recoil Mayhem

[NEW🔫] Recoil Mayhem

A Roblox experience owned by Small Steps Everyday.

ShooterENknockback mechanicarena shooterpvp brawler

Description (written by the developer; not a statement by this register)

⚠️WIP⚠️⚡The only Roblox shooter where damage builds knockback. Blast enemies off the platform before they do the same to you. Grab gun boxes. Stack other players percentages. Survive the chaos. 🔥 Unlock perks, activate power-ups, and finish enemies in style with unique finishers. 8-player arenas, cross-platform, and fresh every round. 🆕 Season 1 live now! New maps and weapons added regularly. Stay on the arena. Master the RECOIL. Cause absolute MAYHEM. The game is in BETA so expect to encounter small bugs! CONTROLS: Slide - CTRL Change Camera - Q and E Jump/Double Jump - SPACE/2x Emote - R Aim In - Right Mouse Button Hold tags: knockback, pvp, multiplayer, shooting, fast paced, mobile, pc, abilities, arena, brawler, guns, shooter, death match, ffa.

Last updated by the developer 20 Jun 2026, 02:12 UTC.

0
playing (measured 16 Aug 2026, 06:36 UTC)
24,480
lifetime visits
59%
liked (51 👍 / 35 👎)
89
favourites (3.6 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 06:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
240 R$
VIP
240 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!18,963 · 0.00% win
Early Beta Tester! · other18,960 · 0.00% win
First Elimination! · progression8,027 · 0.00% win
First Win! · progression6,970 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.516 August 2026 — 60 % liked15 September 2026 — 59 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 06:5359-1
16 Aug 2026, 06:4760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.