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{🎖️FORCE} ELEVATE

{🎖️FORCE} ELEVATE

A Roblox experience owned by StemGames.

HorrorENhorrorelevatorsurvival

Description (written by the developer; not a statement by this register)

Time to get to work! Lets keep it simple, all you gotta do is collect items that were left behind by past victims that weren't strong enough to make it back. Your elevator is the only thing protecting you, if you run out of power good luck, There's something out there. This game was made with love and passion! drop us a like to help us update! 🎉Early release! Report bugs in the groups forums! ⚠️This game is in early alpha expect bugs when playing!⚠️ [inspired by fatal floors!] Tags: Horror, scary, elevator

Last updated by the developer 30 Jun 2026, 15:15 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
13,367
lifetime visits
76%
liked (234 👍 / 72 👎)
618
favourites (46.2 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome9,814 · 0.00% win
First time here? good luck... · welcome6,737 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787716 August 2026 — 78 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:3676-2
16 Aug 2026, 19:3678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.