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Pass the Creep! πŸ’₯

Pass the Creep! πŸ’₯

A Roblox experience owned by Paranoia Labs.

HorrorENhorrorsocial deductionsurvival

Description (written by the developer; not a statement by this register)

Welcome to Pass the Creep! πŸ’₯ Run from the INVISIBLE Monster! πŸƒ SLAP players to pass the CURSE! πŸ–οΈ Watch out for BANANA PEELS! 🍌 Avoid the Jumpscare! 😱 Buy AMAZING Skills! πŸ”₯ Roll for RARE Auras & Slap Effects! 🎲 Survive to be the LAST ONE standing! πŸ† Like the game & join the group!

Last updated by the developer 17 May 2026, 01:01 UTC.

0
playing (measured 11 Aug 2026, 20:38 UTC)
10,536
lifetime visits
70%
liked (40 πŸ‘ / 17 πŸ‘Ž)
76
favourites (7.2 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
229 R$
Radar
149 R$
Super Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

697069.517 August 2026 β€” 69 % liked6 September 2026 β€” 70 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 09:3870+1
17 Aug 2026, 09:3569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.