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Fishing Island🏝

Fishing Island🏝

A Roblox experience owned by NexGen Studios..

Fishing Island🏝 is a Roblox experience created on 2026-02-24. It currently has 360 players online and 2,742,831 lifetime visits. The game holds a 94% like percentage and 4,998 favorites. No specific genre is listed in the data.

Last updated by the developer 24 Aug 2026, 17:48 UTC.

328
playing (measured 25 Aug 2026, 07:50 UTC)
2,968,838
lifetime visits
94%
liked (4,658 👍 / 308 👎)
5,257
favourites (1.8 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12352332332810 August 202625 August 2026
85 measurements spanning 15 days, net -83. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–583 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 85
Measured (UTC)PlayersChange
25 Aug 2026, 07:50328+13
25 Aug 2026, 06:50315-28
25 Aug 2026, 05:50343+13
25 Aug 2026, 04:50330-51
25 Aug 2026, 03:50381+55
25 Aug 2026, 02:50326-5
25 Aug 2026, 01:50331+35
25 Aug 2026, 00:50296+17
24 Aug 2026, 23:50279+68
24 Aug 2026, 22:50211+88
24 Aug 2026, 21:50123-27
24 Aug 2026, 20:50150-24
24 Aug 2026, 19:50174-29
24 Aug 2026, 18:50203-52
24 Aug 2026, 17:50255-16
24 Aug 2026, 16:50271-37
24 Aug 2026, 15:50308-26
24 Aug 2026, 14:50334-42
24 Aug 2026, 13:50376-1
24 Aug 2026, 12:50377first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chromatic Empyrean Staff
209 R$
Infernal Singularity
109 R$
Void Dragon
109 R$
VIP
50 R$
BoomBox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 202625 August 2026
86 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 86
Measured (UTC)% likedChange
25 Aug 2026, 07:5094no change
25 Aug 2026, 06:5094no change
25 Aug 2026, 05:5094no change
25 Aug 2026, 04:5094no change
25 Aug 2026, 03:5094no change
25 Aug 2026, 02:5094no change
25 Aug 2026, 01:5094no change
25 Aug 2026, 00:5094no change
24 Aug 2026, 23:5094no change
24 Aug 2026, 22:5094no change
24 Aug 2026, 21:5094no change
24 Aug 2026, 20:5094no change
24 Aug 2026, 19:5094no change
24 Aug 2026, 18:5094no change
24 Aug 2026, 17:5094no change
24 Aug 2026, 16:5094no change
24 Aug 2026, 15:5094no change
24 Aug 2026, 14:5094no change
24 Aug 2026, 13:5094no change
24 Aug 2026, 12:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.