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Roll A Sword 🎲 [PART 1]

Roll A Sword 🎲 [PART 1]

A Roblox experience owned by WorldWide Studio$.

SimulatorENRNGPVPCollection

Description (written by the developer; not a statement by this register)

Roll powerful RNG swords ranging from common blades to insanely rare god-tier weapons! Store them in your inventory, equip your favorites, and head into the PVP arena to battle other players and climb the kill leaderboard. Use luck potions, open potion chests, and upgrade your chances to roll ultra-rare swords. Join the group to unlock Auto Roll, collect stronger gear faster, and flex your rarest blades with an overhead display showing your sword and its RNG odds. πŸ’Ž Roll rare swords πŸ§ͺ Use luck potions πŸ“¦ Open potion chests βš”οΈ Fight players in PVP πŸ† Track your Rolls & Kills πŸ”₯ Flex insanely rare swords How lucky will your next roll be? 🎲

Last updated by the developer 9 Aug 2026, 18:33 UTC.

0
playing (measured 12 Aug 2026, 10:32 UTC)
739
lifetime visits
81%
liked (21 πŸ‘ / 5 πŸ‘Ž)
5
favourites (6.8 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP+ [Sale πŸ›οΈ]
499 R$
VIP [SALE πŸ›οΈ]
99 R$
2X Cash
99 R$
Quick Roll [SALE πŸ›οΈ]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player Β· other122 Β· 0.00% win
Welcome! Β· welcome79 Β· 0.00% win
100 Rolls! Β· collection22 Β· 0.00% win
1,000 Rolls! Β· collection12 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.