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PROJECT: Noob Defense 3

PROJECT: Noob Defense 3

A Roblox experience owned by organization of boring.

Tower defenseENtower defensewave survivalnoob defense

Description (written by the developer; not a statement by this register)

basically a fixed noob defense 3 with little additional content asides from visual settings and private server settings (private server settings not implemented yet) certain glitches are left unfixed on purpose (usually small ones) - game has 45 waves and takes 2+ hours to complete, good luck. - vip gamepass from Noob Defense 4 works here (gives dual laser guns and katana) todo: - update all npc's pathfinding - private server settings - fix contributor items(?) dev progress: - few npcs have "better" pathfinding - nerfed final boss's laser damage to core by 15x (still very difficult to beat) - fixed looped core death softlock of doom (core repeating death until forced game over) - the entire base game is fixed and the entirety of the game is playable made with permission from crz_sel, pokemonfan571, superevilazmil, and somedeviser game uses an actual version of Noob Defense 3 by crz_sel from ~2016 (credit to pokemonfan571 for helping)

Last updated by the developer 30 Jul 2026, 23:14 UTC.

0
playing (measured 13 Aug 2026, 12:21 UTC)
735
lifetime visits
100%
liked (21 👍 / 0 👎)
49
favourites (66.7 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeated Blue Pro · progression78 · 100.0% win
Defeated Froster · progression45 · 0.00% win
Defeated Assassin · progression28 · 0.00% win
500 Kills · progression19 · 0.00% win
Defeated Vulcan · progression19 · 0.00% win
Triumph · progression15 · 0.00% win
Defeated Harute · progression15 · 0.00% win
Defeated Crusher · progression14 · 0.00% win
Defeated Guest 1337 · progression13 · 0.00% win
Defeated Noob Commander · progression13 · 0.00% win
Defeated Rexterminator · progression9 · 0.00% win
Reach Wave 45 · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 August 2026 — 100 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 12:51100no change
20 Aug 2026, 10:16100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.