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🌹 Guess the Poppy Playtime Character!

🌹 Guess the Poppy Playtime Character!

A Roblox experience owned by eIoquent.

MinigamesENPoppy PlaytimeQuizTrivia

🌹 Guess the Poppy Playtime Character! is a minigame experience created on 2026-02-24. It has accumulated 1,387,020 lifetime visits and 95,590 favorites. Currently, one user is playing. The experience holds an 84% like percentage. Tags include poppy playtime, chapter 5, quiz, and huggy wuggy.

Description (written by the developer; not a statement by this register)

Think you know every Poppy Playtime character? Put your knowledge to the test! 👍 Like the game and join the group for more updates ⭐ 💭 Find more games like this on my group page tags: poppy playtime, chapter 5, quiz, poppy playtime chapter 5, huggy wuggy, lily lovebraids, guess, guessing, guess the, poppy, huggy, stages, trivia

Last updated by the developer 9 Aug 2026, 16:21 UTC.

1
playing (measured 10 Aug 2026, 14:33 UTC)
1,387,020
lifetime visits
68%
liked (902 👍 / 424 👎)
95,971
favourites (69.2 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet
129 R$
Gravity Coil
7 R$
Speed Coil
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome978,639 · 100.0% win
Winner! · progression46,229 · 14.0% win
Glass Bridge · progression22,500 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68847614 August 2026 — 84 % liked24 August 2026 — 83 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3668-14
13 Oct 2026, 15:3582no change
3 Oct 2026, 15:3582no change
13 Sept 2026, 15:1582no change
3 Sept 2026, 15:0782-1
24 Aug 2026, 13:0083-1
14 Aug 2026, 12:5384first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.