IMPACT
A Roblox experience owned by impact testing.
Fighting & PvPENcombatphysics-basedfighting
Description (written by the developer; not a statement by this register)
Controls: Kick forward: LEFT CLICK Kick backward: RIGHT CLICK Kick left: Hold RIGHT CLICK, then LEFT CLICK Kick right: Hold LEFT CLICK, then RIGHT CLICK Kick upwards: Look up and kick any direction Trap: LEFT CLICK and RIGHT CLICK at the same time Dash: LEFT CTRL
Last updated by the developer 15 Aug 2026, 02:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 02:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 7 Sept 2026, 02:38 | 79 | +4 |
| 28 Aug 2026, 02:20 | 75 | +5 |
| 18 Aug 2026, 02:19 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.