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IMPACT

IMPACT

A Roblox experience owned by impact testing.

Fighting & PvPENcombatphysics-basedfighting

Description (written by the developer; not a statement by this register)

Controls: Kick forward: LEFT CLICK Kick backward: RIGHT CLICK Kick left: Hold RIGHT CLICK, then LEFT CLICK Kick right: Hold LEFT CLICK, then RIGHT CLICK Kick upwards: Look up and kick any direction Trap: LEFT CLICK and RIGHT CLICK at the same time Dash: LEFT CTRL

Last updated by the developer 15 Aug 2026, 02:33 UTC.

0
playing (measured 15 Aug 2026, 02:34 UTC)
4,229
lifetime visits
79%
liked (11 👍 / 3 👎)
8
favourites (1.9 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 02:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Experienced · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707974.518 August 2026 — 70 % liked28 August 2026 — 75 % liked7 September 2026 — 79 % liked18 August 20267 September 2026
3 measurements spanning 20 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 02:3879+4
28 Aug 2026, 02:2075+5
18 Aug 2026, 02:1970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

impact.fandom.com4 active editors · 10,199 edits
540 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.