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+1 Speed +1 Jump for Brainrots

+1 Speed +1 Jump for Brainrots

A Roblox experience owned by flecks: brainrots.

TycoonENbrainrotidletreadmill

+1 Speed +1 Jump for Brainrots is a tycoon experience created on 2026-02-24. The game has accumulated 6,841,088 lifetime visits and holds 560,149 favorites. Currently, one user is playing. The title maintains a 93% like percentage among its audience.

Description (written by the developer; not a statement by this register)

Welcome to +1 Speed +1 Jump for Brainrots! ⚡🧠 Run faster, jump higher, and collect powerful Brainrots as you explore the map! ⚡ Gain Speed & Jump and move faster than everyone! 👟 Train on Treadmills to boost your power! 🧠 Collect Cool Brainrots that help you earn more cash! 🌎 Unlock New Zones and explore amazing areas! 🧱 Discover Cool Floors with unique challenges! 🤫 Find Hidden Secrets around the map! 🎉 Join Events for special rewards! 🦘 Use Trampolines to jump super high! 💸 Upgrade your Brainrots to earn even more cash! 💰 Rebirth to become even stronger and faster! 💤🤑 Your Brainrots earn CASH while you're OFFLINE! 👍 LIKE the game and JOIN the GROUP for a FREE EXOTIC BRAINROT!

Last updated by the developer 8 Aug 2026, 22:23 UTC.

1
playing (measured 10 Aug 2026, 15:49 UTC)
6,841,088
lifetime visits
93%
liked (5,451 👍 / 385 👎)
560,271
favourites (81.9 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:491first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
59 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Zone Reached · progression56,221 · 5.1% win
Heaven Trampoline Upgrade · other48,373 · 5.1% win
Volcano Treadmill Upgrade · other809 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked22 October 2026 — 93 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1693no change
22 Sept 2026, 23:0793no change
12 Sept 2026, 23:0693no change
2 Sept 2026, 23:0593no change
23 Aug 2026, 23:0493no change
13 Aug 2026, 23:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.