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Climb  trees for monsters!

Climb trees for monsters!

A Roblox experience owned by Brainzz!.

Description (written by the developer; not a statement by this register)

made by Charliebowm 🌲 Climbing Goals - 🏔️ Reach the Top Branch — Make it all the way to the highest point. - ⚡ Speed Climber — Finish a full climb in under 60 seconds. - 🌿 Branch Hopper — Jump across 5 branches without touching the trunk. - 🌙 Night Climb — Complete a climb during nighttime. - 🪜 Perfect Grip — Climb 20 meters without slipping once. 👾 Monster Goals - 👁️ First Contact — Discover your first monster. - 💎 Rare Spotter — Find a glowing rare monster. - 😱 Jump‑Scare Survivor — Get startled but don’t fall. - 🧲 Monster Magnet — Lure 3 monsters onto the same branch. - 👑 Boss Challenger — Defeat a boss monster in a mini‑game. 💰 Collecting & Style Goals - 🍃 Golden Leaf Hunter — Collect 5 golden leaves. - 💼 Style Climber — Equip a full climbing outfit. - 📸 Screenshot Hero — Take a photo with a monster at the top. - 💃 Victory Dance — Use an emote after reaching the summit. - 🏆 Tree Tag Champion — Win a round of tag on the branches.

Last updated by the developer 1 Mar 2026, 10:54 UTC.

0
playing (measured 26 Oct 2026, 10:16 UTC)
335
lifetime visits
50%
liked (4 👍 / 4 👎)
3
favourites (9.0 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You climbed to the Top! (But you probably skipped) · progression9 · 0.00% win
Welcome! · welcome4 · 0.00% win
Leave · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.