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Carrera para impresionar 🏎️💥

Carrera para impresionar 🏎️💥

A Roblox experience owned by Brandcade.

RacingESvehicular combatchaotic racingsurvival mechanics

Description (written by the developer; not a statement by this register)

Choca, acelera y compite hasta la victoria en Carrera para impresionar. Acelera a través de pistas caóticas donde ganar no se trata solo de ser rápido, se trata de sobrevivir a la locura.. Destruye a tus oponentes en la carretera, esquiva a los corredores entrantes y usa un tiempo perfecto para llegar a la línea de meta primero. Cada carrera está llena de colisiones locas, situaciones peligrosas y acción sin parar. ¿Tienes lo que se necesita para convertirte en el campeón de carreras definitivo? 💥 Chocar contra otros jugadores 🏁 Carreras multijugador rápidas 🏎️ Pistas salvajes y momentos caóticos ⚡ Impulso, esquive, sobrevive, GANA Conduce rápido. Golpea más fuerte. Compite para impresionar.

Last updated by the developer 11 Aug 2026, 15:36 UTC.

0
playing (measured 11 Aug 2026, 15:46 UTC)
2,105
lifetime visits
67%
liked (20 👍 / 10 👎)
100
favourites (47.5 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

67837518 August 2026 — 83 % liked28 August 2026 — 79 % liked7 September 2026 — 68 % liked17 September 2026 — 67 % liked18 August 202617 September 2026
4 measurements spanning 30 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 21:0567-1
7 Sept 2026, 21:0368-11
28 Aug 2026, 20:3879-4
18 Aug 2026, 20:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.