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Click To Grow Brainrots (NEW)

Click To Grow Brainrots (NEW)

A Roblox experience owned by Boxed Box Studio.

Clicker & idleENbrainrotoffline progresscollection

Description (written by the developer; not a statement by this register)

OFFLINE PROGRESS Welcome to Click to Grow a Brainrot 🧠 Collect powerful Brainrots, gain Strength, and unlock stronger and rarer Brainrots as you grow! Click, train, and progress your way through insane upgrades. 💪 Gain Strength to pick up stronger Brainrots 🧠 Collect Brainrots with increasing power 💰 Earn Cash from your Brainrots 🔁 Rebirth to multiply your progress 📈 Grow faster every run The stronger you become, the crazier Brainrots you can collect. How far can you push your Brainrot empire?

Last updated by the developer 21 Apr 2026, 01:30 UTC.

0
playing (measured 12 Aug 2026, 03:01 UTC)
24,709
lifetime visits
87%
liked (26 👍 / 4 👎)
46
favourites (1.9 per 1k visits)
24 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Strength Boost
399 R$
Strength Boost
225 R$
Auto Grow Brainrots
199 R$
VIP
150 R$
Double Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach 10 Strength · progression6,436 · 0.00% win
1 million dollars! · other5,750 · 0.00% win
1 billion dollars · progression2,267 · 0.00% win
Rebirth 11,525 · 0.00% win
100 Strength · progression1,245 · 0.00% win
1 Trillion Dollars · collection543 · 0.00% win
5th rebirth · progression331 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.