[π₯] SMASH Blocks
A Roblox experience owned by BlockSmash.
SimulatorENclickerbase-buildingcollectible-mechanics
Description (written by the developer; not a statement by this register)
π₯ Smash blocks, collect brainrots, and build your base! π§± Break through 8 zones of blocks to find rare brainrots π§ Collect 73+ brainrots across 9 rarities (400+ with mutations!) β¨ Hunt for mutations β Gold, Diamond, Lava, Galaxy, Rainbow, and rare event mutations π Place brainrots on your base to earn passive money π₯ Upgrade gloves, strength, speed, luck, and storage π Rebirth for permanent boosts π Open Lucky Blocks for guaranteed rare drops π Team up to destroy Chests for epic rewards π Trade brainrots with other players π Compete on global leaderboards π― HOW TO PLAY: β’ Punch blocks to collect rocks and find brainrots β’ Sell rocks for money at the Block NPC β’ Place brainrots on your base β they earn money for you β’ Buy upgrades: Strength, Speed, Luck, and Storage β’ Buy better gloves to unlock new zones with rarer drops β’ Rebirth to reset progress and gain permanent luck bonuses β’ Hunt for the rarest brainrot in the game! π₯ Join the group for +20% luck + 1.15x Money!
Last updated by the developer 21 Jul 2026, 05:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.