Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Morgue Shift

The Morgue Shift

A Roblox experience owned by Demetra Studios.

HorrorENmorguepsychologicaljumpscares

The Morgue Shift is a Roblox horror experience, created in 2026. Players face a series of scares while trying to survive the setting. Lifetime visits stand at 171,569,248, the like rating is 70%, and favorites total 525,619, with 2,529 players in the experience at last count.

Description (written by the developer; not a statement by this register)

⚠️ WARNING: SENSITIVE CONTENT This experience contains flashing lights, loud noises, and unpredictable jumpscares that may not be suitable for players with photosensitive epilepsy or heart conditions. Welcome to Harapan Kasih Hospital. The sun has set, and you’re the only one left in the morgue. As a night shift attendant, your job is to tend to those who no longer have a voice. But in this room, silence is the loudest sound of all. Experience the Horror: ● 60+ Unique Encounters: Everybody has a story—and a specific set of needs. (More arriving in future updates!) ● 14 Normal & 4 Secret Endings: Your choices determine how the night ends. (More endings in future updates!) ● Solo or Co-op: Designed solo for the most immersive psychological experience. but supports up to 6 players for those too afraid to face the dark alone. The clock is ticking. Can you survive the shift? 🔨 Developed by: UltraDemetra123 #Morgue #Psychologicalhorror #Horror #Hospital

Last updated by the developer 18 Oct 2026, 00:35 UTC.

933
playing (measured 26 Oct 2026, 03:50 UTC)
187,372,657
lifetime visits
71%
liked (46,393 👍 / 18,777 👎)
555,046
favourites (3.0 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4085,5772,992.59335 October 202626 October 2026
500 measurements spanning 21 days, net -1,217. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:50933+127
26 Oct 2026, 02:50806+80
26 Oct 2026, 01:50726+156
26 Oct 2026, 00:50570+112
25 Oct 2026, 23:50458-96
25 Oct 2026, 22:50554-91
25 Oct 2026, 21:50645-57
25 Oct 2026, 20:50702-260
25 Oct 2026, 19:50962-138
25 Oct 2026, 18:501,100-294
25 Oct 2026, 17:501,394+62
25 Oct 2026, 16:501,332-232
25 Oct 2026, 15:501,564-50
25 Oct 2026, 14:501,614-308
25 Oct 2026, 13:501,922-5
25 Oct 2026, 12:501,927+306
25 Oct 2026, 11:501,621+47
25 Oct 2026, 10:501,574-227
25 Oct 2026, 09:501,801-277
25 Oct 2026, 08:502,078first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Streamer Pass
549 R$
2x Walk Speed
299 R$
Fast Hand Pass
249 R$
2x Clock time
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SHIFT STARTED · other50,092,252 · 96.0% win
You are dead · other23,404,810 · 42.3% win
Shift Failed · other6,180,150 · 5.7% win
Shift Incompleted · other2,114,638 · 1.8% win
Bad Ending · progression1,957,984 · 2.3% win
Nightmare Shift Failed · other1,838,910 · 2.2% win
Shift Completed · progression1,243,485 · 0.30% win
The Truth · other1,213,813 · 1.2% win
Nightmare Shift Incomplete · other1,058,044 · 0.90% win
The Secret Ingredients · secret856,505 · 0.90% win
The Missing Ingredients · collection626,500 · 0.70% win
The Cult Invitation · other506,652 · 0.70% win
The Invitation · other314,048 · 0.30% win
Ended Endless Shift · progression264,248 · 0.80% win
Survived From Owner's Pocong · other246,938 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.521 August 202626 October 2026
1552 measurements spanning 65 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1552
Measured (UTC)% likedChange
26 Oct 2026, 03:5071no change
26 Oct 2026, 02:5071no change
26 Oct 2026, 01:5071no change
26 Oct 2026, 00:5071no change
25 Oct 2026, 23:5071no change
25 Oct 2026, 22:5071no change
25 Oct 2026, 21:5071no change
25 Oct 2026, 20:5071no change
25 Oct 2026, 19:5071no change
25 Oct 2026, 18:5071no change
25 Oct 2026, 17:5071no change
25 Oct 2026, 16:5071no change
25 Oct 2026, 15:5071no change
25 Oct 2026, 14:5071no change
25 Oct 2026, 13:5071no change
25 Oct 2026, 12:5071no change
25 Oct 2026, 11:5071no change
25 Oct 2026, 10:5071no change
25 Oct 2026, 09:5071no change
25 Oct 2026, 08:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,293,663
YouTube views across 23 matched videos

Most-viewed match: “Kerja DiKamar Mayat - The Morgue Shift Roblox Indonesia”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Sept 2026, 03:20 UTC.