The Morgue Shift
A Roblox experience owned by Demetra Studios.
HorrorENpsychological horrorhospital settingco-op survival
Description (written by the developer; not a statement by this register)
⚠️ WARNING: SENSITIVE CONTENT This experience contains flashing lights, loud noises, and unpredictable jumpscares that may not be suitable for players with photosensitive epilepsy or heart conditions. Welcome to Harapan Kasih Hospital. The sun has set, and you’re the only one left in the morgue. As a night shift attendant, your job is to tend to those who no longer have a voice. But in this room, silence is the loudest sound of all. Experience the Horror: ● 60+ Unique Encounters: Everybody has a story—and a specific set of needs. (More arriving in future updates!) ● 14 Normal & 4 Secret Endings: Your choices determine how the night ends. (More endings in future updates!) ● Solo or Co-op: Designed solo for the most immersive psychological experience. but supports up to 6 players for those too afraid to face the dark alone. The clock is ticking. Can you survive the shift? 🔨 Developed by: UltraDemetra123 #Morgue #Psychologicalhorror #Horror #Hospital
Last updated by the developer 31 Aug 2026, 09:20 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 06:50 | 3,957 | -104 |
| 5 Sept 2026, 05:50 | 4,061 | +360 |
| 5 Sept 2026, 04:50 | 3,701 | +184 |
| 5 Sept 2026, 03:50 | 3,517 | +611 |
| 5 Sept 2026, 02:50 | 2,906 | +426 |
| 5 Sept 2026, 01:50 | 2,480 | +532 |
| 5 Sept 2026, 00:50 | 1,948 | +320 |
| 4 Sept 2026, 23:50 | 1,628 | +37 |
| 4 Sept 2026, 22:50 | 1,591 | -131 |
| 4 Sept 2026, 21:50 | 1,722 | -136 |
| 4 Sept 2026, 20:50 | 1,858 | -262 |
| 4 Sept 2026, 19:50 | 2,120 | -273 |
| 4 Sept 2026, 18:50 | 2,393 | -331 |
| 4 Sept 2026, 17:50 | 2,724 | -364 |
| 4 Sept 2026, 16:50 | 3,088 | -468 |
| 4 Sept 2026, 15:50 | 3,556 | -390 |
| 4 Sept 2026, 14:50 | 3,946 | -62 |
| 4 Sept 2026, 13:50 | 4,008 | +1,139 |
| 4 Sept 2026, 12:50 | 2,869 | +126 |
| 4 Sept 2026, 11:50 | 2,743 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 06:50 | 70 | no change |
| 5 Sept 2026, 05:50 | 70 | no change |
| 5 Sept 2026, 04:50 | 70 | no change |
| 5 Sept 2026, 03:50 | 70 | no change |
| 5 Sept 2026, 02:50 | 70 | no change |
| 5 Sept 2026, 01:50 | 70 | no change |
| 5 Sept 2026, 00:50 | 70 | no change |
| 4 Sept 2026, 23:50 | 70 | no change |
| 4 Sept 2026, 22:50 | 70 | no change |
| 4 Sept 2026, 21:50 | 70 | no change |
| 4 Sept 2026, 20:50 | 70 | no change |
| 4 Sept 2026, 19:50 | 70 | no change |
| 4 Sept 2026, 18:50 | 70 | no change |
| 4 Sept 2026, 17:50 | 70 | no change |
| 4 Sept 2026, 16:50 | 70 | no change |
| 4 Sept 2026, 15:50 | 70 | no change |
| 4 Sept 2026, 14:50 | 70 | no change |
| 4 Sept 2026, 13:50 | 70 | no change |
| 4 Sept 2026, 12:50 | 70 | no change |
| 4 Sept 2026, 11:50 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.