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The Morgue Shift

The Morgue Shift

A Roblox experience owned by Demetra Studios.

HorrorENpsychological horrorhospital settingco-op survival

Description (written by the developer; not a statement by this register)

⚠️ WARNING: SENSITIVE CONTENT This experience contains flashing lights, loud noises, and unpredictable jumpscares that may not be suitable for players with photosensitive epilepsy or heart conditions. Welcome to Harapan Kasih Hospital. The sun has set, and you’re the only one left in the morgue. As a night shift attendant, your job is to tend to those who no longer have a voice. But in this room, silence is the loudest sound of all. Experience the Horror: ● 60+ Unique Encounters: Everybody has a story—and a specific set of needs. (More arriving in future updates!) ● 14 Normal & 4 Secret Endings: Your choices determine how the night ends. (More endings in future updates!) ● Solo or Co-op: Designed solo for the most immersive psychological experience. but supports up to 6 players for those too afraid to face the dark alone. The clock is ticking. Can you survive the shift? 🔨 Developed by: UltraDemetra123 #Morgue #Psychologicalhorror #Horror #Hospital

Last updated by the developer 31 Aug 2026, 09:20 UTC.

3,957
playing (measured 5 Sept 2026, 06:50 UTC)
171,244,755
lifetime visits
70%
liked (41,556 👍 / 17,701 👎)
525,619
favourites (3.1 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,2325,1253,178.53,95710 August 20265 September 2026
345 measurements spanning 26 days, net -760. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 648–5,709 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 345
Measured (UTC)PlayersChange
5 Sept 2026, 06:503,957-104
5 Sept 2026, 05:504,061+360
5 Sept 2026, 04:503,701+184
5 Sept 2026, 03:503,517+611
5 Sept 2026, 02:502,906+426
5 Sept 2026, 01:502,480+532
5 Sept 2026, 00:501,948+320
4 Sept 2026, 23:501,628+37
4 Sept 2026, 22:501,591-131
4 Sept 2026, 21:501,722-136
4 Sept 2026, 20:501,858-262
4 Sept 2026, 19:502,120-273
4 Sept 2026, 18:502,393-331
4 Sept 2026, 17:502,724-364
4 Sept 2026, 16:503,088-468
4 Sept 2026, 15:503,556-390
4 Sept 2026, 14:503,946-62
4 Sept 2026, 13:504,008+1,139
4 Sept 2026, 12:502,869+126
4 Sept 2026, 11:502,743first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Streamer Pass
549 R$
2x Walk Speed
299 R$
Fast Hand Pass
249 R$
2x Clock time
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SHIFT STARTED · other45,976,751 · 100.0% win
You are dead · other21,438,543 · 52.6% win
Shift Failed · other5,897,057 · 7.3% win
Shift Incompleted · other2,020,412 · 2.1% win
Bad Ending · progression1,841,177 · 3.1% win
Nightmare Shift Failed · other1,736,249 · 2.4% win
Shift Completed · progression1,221,716 · 0.50% win
The Truth · other1,163,290 · 1.3% win
Nightmare Shift Incomplete · other1,018,192 · 0.80% win
The Secret Ingredients · secret809,780 · 1.2% win
The Missing Ingredients · collection595,747 · 0.80% win
The Cult Invitation · other473,022 · 0.90% win
The Invitation · other299,902 · 0.50% win
Survived From Owner's Pocong · other233,709 · 0.00% win
Ended Endless Shift · progression228,696 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7021 August 20265 September 2026
346 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 346
Measured (UTC)% likedChange
5 Sept 2026, 06:5070no change
5 Sept 2026, 05:5070no change
5 Sept 2026, 04:5070no change
5 Sept 2026, 03:5070no change
5 Sept 2026, 02:5070no change
5 Sept 2026, 01:5070no change
5 Sept 2026, 00:5070no change
4 Sept 2026, 23:5070no change
4 Sept 2026, 22:5070no change
4 Sept 2026, 21:5070no change
4 Sept 2026, 20:5070no change
4 Sept 2026, 19:5070no change
4 Sept 2026, 18:5070no change
4 Sept 2026, 17:5070no change
4 Sept 2026, 16:5070no change
4 Sept 2026, 15:5070no change
4 Sept 2026, 14:5070no change
4 Sept 2026, 13:5070no change
4 Sept 2026, 12:5070no change
4 Sept 2026, 11:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.