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Typing Frenzy!

Typing Frenzy!

A Roblox experience owned by V1 Games.

SimulatorENincrementaltypingduels

Description (written by the developer; not a statement by this register)

Welcome to Typing Frenzy, a modern take on a typing game that combines typing prowess with incremental upgrades! The game is still in beta, so expect bugs and changes. ⬆️ Type and upgrade your multipliers and word bank! 🎯 Complete daily quests! 💎 Open crates for items to assist in typing and duels, show off your items! ✨ Hunt mutations to increase your multipliers! ⚔️ Challenge any player to a typing duel and build your win streak! 👑 Prestige for permanent boosts and start the climb again! 🪾 Use skill tokens to upgrade your skill tree!

Last updated by the developer 13 May 2026, 02:58 UTC.

0
playing (measured 1 Sept 2026, 10:45 UTC)
8,309
lifetime visits
58%
liked (42 👍 / 31 👎)
113
favourites (13.6 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 10:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Typing Enthusiast!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,283 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5258551 September 2026 — 52 % liked21 September 2026 — 54 % liked1 October 2026 — 54 % liked11 October 2026 — 56 % liked21 October 2026 — 57 % liked31 October 2026 — 58 % liked1 September 202631 October 2026
6 measurements spanning 60 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 10:4758+1
21 Oct 2026, 10:4757+1
11 Oct 2026, 10:4656+2
1 Oct 2026, 10:4654no change
21 Sept 2026, 10:4654+2
1 Sept 2026, 10:4552first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.