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Jump and Escape Polices🧠

Jump and Escape Polices🧠

A Roblox experience owned by TakTak Games.

ObbyENbrainrotparkouridle-earnings

Jump and Escape Polices🧠 is an obby experience created on 2026-02-25. The game has accumulated 933,362 lifetime visits and currently has 9 players online. It holds 1,171 favorites and maintains a 79% like percentage. The description highlights mechanics involving collecting Brainrots, upgrading jump power, and earning cash.

Description (written by the developer; not a statement by this register)

🧠 Welcome to Jump and Escape Polices! Jump high, move fast, and steal powerful Brainrots! 🏃‍♂️ But be careful — when the guards appear, ESCAPE or get caught! 🚨 ⚡ Collect Brainrots and bring them back to your base to earn cash 🧗 Upgrade your jump power to reach rarer Brainrots 🏃 Boost your speed & carry limit in the Gear Shop 🏗️ Upgrade your base to unlock more slots and characters 🎁 Trade or gift Brainrots with friends to grow faster 💤 Your Brainrots earn CASH even while you’re offline! 👍 Like & ⭐ Favorite the game for FREE rewards and future updates!

Last updated by the developer 14 Apr 2026, 13:17 UTC.

9
playing (measured 10 Aug 2026, 15:03 UTC)
933,362
lifetime visits
79%
liked (334 👍 / 89 👎)
1,221
favourites (1.3 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Rainbow Carpet
799 R$
VIP
299 R$
X2 Walk Speed
299 R$
X2 Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked23 September 2026 — 79 % liked2 November 2026 — 79 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:1579no change
23 Sept 2026, 19:0479no change
13 Sept 2026, 18:1879no change
3 Sept 2026, 18:1579no change
24 Aug 2026, 16:1679no change
14 Aug 2026, 16:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.