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Don't Press Your Luck! [FIXED]

Don't Press Your Luck! [FIXED]

A Roblox experience owned by Try Your Luck.

MinigamesENbutton mashingluck mechanicugc rewards

Description (written by the developer; not a statement by this register)

Use Code: OOPS [UGC can be claimed now] MORE NEW EFFECTS @ 100 Likes! Will you Press Your Luck? Don't Explode! NEW LIMITED UGC for players reaching 200 LUCK. Good Luck! Use Code: LUCKYSTREAK UPDATE 4: - Added Another 5 COOL NEW EFFECTS (Like Game for more effects) - NEW Potions in the shop for instant fun! Invite friends to get LUCK BONUS! Have fun pressing buttons but if you explode then you loose your streak! Use a shield if you feel uneasy about that button! Or go press another one instead. There are no rules just hours of fun! Play with friends is even more FUN! Join the Group for Daily Reward, Updates and Codes

Last updated by the developer 13 Apr 2026, 21:45 UTC.

0
playing (measured 11 Aug 2026, 21:19 UTC)
68,717
lifetime visits
50%
liked (73 👍 / 74 👎)
230
favourites (3.3 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played · welcome38,418 · 0.00% win
Lucky 100 Streak · other196 · 0.00% win
Lucky 200 Streak · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

495049.515 August 2026 — 49 % liked14 October 2026 — 50 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:0550+1
15 Aug 2026, 14:4749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.