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Unfinishable Tower

Unfinishable Tower

A Roblox experience owned by BloxFusion Community.

Tower defenseENrelaxingfree itemstower climb

Description (written by the developer; not a statement by this register)

welcome to the most cozy and warm game on roblox!! • easy relaxing tower • you will get checkpoint on every stage • reset yourself to spawn on last checkpoint • korblox and headless free commands • don't forget to like + favorite the game!! your support means a lot for me • Join the official community to report bugs and suggest new tower ideas © All rights reserved. Unauthorized copying of game name, thumbnail or ideas is prohibited. DMCA in full use. tags (ignore): tower of misery, tower, of, hell, cotton, tower, tower of hell, peach, relaxing, ASMR, pastel tower, Troll tower, Unfinishable tower, plushie tower, Товер Оф Хелл, Easy, Stage

Last updated by the developer 28 May 2026, 03:50 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
7,282
lifetime visits
73%
liked (8 👍 / 3 👎)
713
favourites (97.9 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gears
699 R$
Admin
299 R$
Rainbow Carpet
89 R$
JetPack
89 R$
Teleport Gun
79 R$
Laser Gun
79 R$
Slap Hand
69 R$
Swap Potion
59 R$
Grapple Hook
49 R$
Fusion Coil
39 R$
Gravity Coil
29 R$
Speed Coil
19 R$
Banana Peel
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,751 · 100.0% win
Congratulations!! · welcome68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.