[Caves Part 1!] VEX BADGE WALK
A Roblox experience owned by The Vex Mercenaries.
ObbyENbadge huntingexplorationcaves
[Caves Part 1!] VEX BADGE WALK is an obby experience created on 2019-01-04. The game has accumulated 912,293 lifetime visits and 17,878 favorites. Currently, 0 users are playing. The title has a 95% like percentage. The description mentions earning 764 badges through various methods, including VIP and group requirements.
Description (written by the developer; not a statement by this register)
Currently 764 badges to earn!! (5 From VIP) (20 From Groups) (5 From VIP Servers) (5 Chance) Join The Vex Mercenaries for 10 badges AND a group launcher!! https://www.roblox.com/groups/695936/The-Vex-Mercenaries#!/about Join Badgers of Robloxia for 10 badges! https://www.roblox.com/groups/5587275/Badgers-of-Robloxia#!/about Note: If you buy a badge please wait up to 48 hours for it to be added! Credit to unmannerliness for helping with the crafting! Music by Crew1O1 Cutout by GabBloxer Change Log: 5/30/23 - New Cave system, requires a "key" to get in... - Four new badges! - Minor changes to reduce lag 8/9/2022 - New YT Area! - New Taco Area! - 8 New walk badges! - 4 new hidden badges! 5/17/22 - New Bone Sword - Fixed Badge Leaderboard - Fixed a crafting recipe
Last updated by the developer 11 Mar 2024, 20:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.