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interactive sebastian solace

interactive sebastian solace

A Roblox experience owned by Official Figure Hangout Group.

HorrorENtortureflashlight mechanicsebastian solace

Description (written by the developer; not a statement by this register)

a game where you can torture sebastian by flashing at him

Last updated by the developer 14 Jun 2026, 16:11 UTC.

0
playing (measured 11 Aug 2026, 11:34 UTC)
15,368
lifetime visits
91%
liked (107 👍 / 10 👎)
209
favourites (13.6 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

World's Brightest Flash Beacon
25 R$
Splorglight
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

flashed sebastian! · other7,503 · 100.0% win
I WARNED YOU....... · other6,038 · 87.0% win
10k visits!!!!!! · social1,002 · 0.00% win
Stairwell 87, does not exist. · secret582 · 52.2% win
met the owner · other153 · 0.00% win
THINK FAST CHUCKLENUTS · other137 · 0.00% win
Tester · other62 · 0.00% win
met zeal · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked15 September 2026 — 91 % liked5 October 2026 — 91 % liked15 October 2026 — 91 % liked16 August 202615 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 18:1591no change
5 Oct 2026, 18:0891no change
15 Sept 2026, 17:4791no change
16 Aug 2026, 17:3491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.