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tlk redux

tlk redux

A Roblox experience owned by [ Content Deleted 45431506 ].

Fighting & PvPENprisoncombatalpha

Description (written by the developer; not a statement by this register)

Some half-broken, kind of bad, generic prison game that takes a lot of combat mechanic inspiration from Combat Warriors and TLK Prison. [ALPHA VER | EVERYTHING IS SUBJECT TO CHANGE] Controls (PC/Console/Mobile): E / L2 / Dash - Dash Q / Y / Sit - Finish LShift / L3 / Run - Sprint R / ?? / Star - Special (NOT DONE YET) LCtrl / B / Shiftlock - Shiftlock Heavily inspired by tlk remake, Combat Warriors and TLK Prison; give them a shot! (remake's taken down so watch videos of it)

Last updated by the developer 8 Aug 2026, 00:56 UTC.

28
playing (measured 11 Aug 2026, 02:19 UTC)
326,824
lifetime visits
51%
liked (471 👍 / 453 👎)
1,925
favourites (5.9 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Avatar Editor
99 R$
Resize
69 R$
Tools
49 R$
Custom Name
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Maid Worker · other1,692 · 2.8% win
Minimum Waged Employment · other779 · 1.1% win
Survivor · other195 · 0.00% win
GB3RK SJFKL 213!! ?N.? · other63 · 0.00% win
Tactical Warden · other24 · 0.00% win
Last One Standing · progression16 · 0.00% win
As The Founding Fathers Intended · other0 · 0.00% win
American Revolution, All Over Again · other0 · 0.00% win
Server Eraser · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

51555315 August 2026 — 55 % liked25 August 2026 — 54 % liked4 September 2026 — 54 % liked14 September 2026 — 53 % liked24 September 2026 — 53 % liked4 October 2026 — 52 % liked14 October 2026 — 51 % liked24 October 2026 — 51 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3351no change
14 Oct 2026, 04:3251-1
4 Oct 2026, 04:3152-1
24 Sept 2026, 04:3053no change
14 Sept 2026, 02:4553-1
4 Sept 2026, 02:3754no change
25 Aug 2026, 00:4754-1
15 Aug 2026, 00:3755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.