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NO! I'M NOT A HUMAN

NO! I'M NOT A HUMAN

A Roblox experience owned by Gaming World Empire.

Social & hangoutENsocial deductionimposteralpha build

Description (written by the developer; not a statement by this register)

🎭 Welcome to No im not a Human 🚀 This is 'Build Alpha .2' version 🔮 Like the game for new update! Need 200 Likes

Last updated by the developer 8 Aug 2026, 15:54 UTC.

1
playing (measured 11 Aug 2026, 07:18 UTC)
108,236
lifetime visits
59%
liked (265 👍 / 184 👎)
1,027
favourites (9.5 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑VIP👑
699 R$
🤼‍♂️Multiplayer
379 R$
🎩Full Game Version
249 R$
🌈🏠Summer House
199 R$
🏠✨Golden House
199 R$
💀Hard Mode
179 R$
🔫✨Golden ShotGun
99 R$
📻Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME !!! · welcome51,675 · 0.00% win
Night 1 · progression23,984 · 0.00% win
First blood · other6,990 · 0.00% win
Night 2 · progression5,772 · 0.00% win
Night 3 · progression3,044 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

596059.515 August 2026 — 60 % liked25 August 2026 — 59 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3959-1
15 Aug 2026, 10:3860first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.