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Eat Others To Grow [UPDATE 1]

Eat Others To Grow [UPDATE 1]

A Roblox experience owned by Other Games Studio.

SimulatorENsimulationevolutionrebirth

Eat Others To Grow [UPDATE 1] is a simulator experience created on 2026-02-25. The game has recorded 2,031,222 lifetime visits and currently has 152 players online. It holds 4,795 favorites and maintains an 83% like percentage. The experience focuses on eating mechanics, player progression, and rebirth systems within its genre.

Description (written by the developer; not a statement by this register)

🔥 EAT OTHERS TO GROW 🔥 Eat food, get bigger, and become the strongest player in the server! Devour other players, earn cash, roll awesome auras, and rebirth to become even more powerful! 🍔 Eat Food 😈 Eat Players 💸 Make Money ✨ Roll Auras ♻️ Rebirth For Boosts Can you become the BIGGEST eater? 👀 👍 Like the game ⭐ Favorite the game 🔔 Follow for updates

Last updated by the developer 18 Aug 2026, 05:43 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
2,101,047
lifetime visits
83%
liked (6,621 👍 / 1,390 👎)
5,152
favourites (2.5 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

719482.510 August 2026 — 71 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494+23
10 Aug 2026, 17:3771first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Gigantification
119 R$
Poop Steps
100 R$
2x Food
99 R$
2x Coins
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Bite · welcome0 · 0.00% win
Top Dog · other0 · 0.00% win
Got a Taste · welcome0 · 0.00% win
Got You! · social0 · 0.00% win
E1 · other0 · 0.00% win
Big Boy · other0 · 0.00% win
T · other0 · 0.00% win
O · other0 · 0.00% win
Won't Burst · collection0 · 0.00% win
T1 · other0 · 0.00% win
R · other0 · 0.00% win
E · other0 · 0.00% win
A · other0 · 0.00% win
S · other0 · 0.00% win
H · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked21 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:3883no change
21 Aug 2026, 20:5483no change
14 Aug 2026, 09:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.