Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Eat Others To Grow [UPDATE 1]

Eat Others To Grow [UPDATE 1]

A Roblox experience owned by Other Games Studio.

SimulatorENsimulationevolutionrebirth

Eat Others To Grow [UPDATE 1] is a simulator experience created on 2026-02-25. The game has recorded 2,031,222 lifetime visits and currently has 152 players online. It holds 4,795 favorites and maintains an 83% like percentage. The experience focuses on eating mechanics, player progression, and rebirth systems within its genre.

Description (written by the developer; not a statement by this register)

🔥 EAT OTHERS TO GROW 🔥 Eat food, get bigger, and become the strongest player in the server! Devour other players, earn cash, roll awesome auras, and rebirth to become even more powerful! 🍔 Eat Food 😈 Eat Players 💸 Make Money ✨ Roll Auras ♻️ Rebirth For Boosts Can you become the BIGGEST eater? 👀 👍 Like the game ⭐ Favorite the game 🔔 Follow for updates

Last updated by the developer 18 Aug 2026, 05:43 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
2,101,047
lifetime visits
80%
liked (6,903 👍 / 1,719 👎)
6,064
favourites (2.9 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

719482.510 August 2026 — 71 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494+23
10 Aug 2026, 17:3771first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
X3 Coins
499 R$
Triple Open (X3)
399 R$
X2 Food
249 R$
Poop Steps
199 R$
Auto Open
149 R$
PLUS
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other163,178 · 100.0% win
A · other163,128 · 100.0% win
T · other162,938 · 100.0% win
O · other162,715 · 100.0% win
T · other162,376 · 100.0% win
First Bite · welcome162,359 · 100.0% win
H · other162,054 · 100.0% win
E · other161,609 · 100.0% win
R · other161,193 · 100.0% win
S · other160,723 · 100.0% win
Growing Up · progression131,937 · 100.0% win
Guide Completed · progression101,096 · 100.0% win
NOM NOM NOM · welcome54,800 · 74.8% win
Glow Up · collection48,297 · 45.3% win
Got You! · social41,380 · 69.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808381.514 August 2026 — 83 % liked21 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 82 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0480no change
13 Oct 2026, 12:0380-1
3 Oct 2026, 12:0281no change
23 Sept 2026, 12:0181no change
13 Sept 2026, 11:5381-1
3 Sept 2026, 11:5282-1
24 Aug 2026, 09:3883no change
21 Aug 2026, 20:5483no change
14 Aug 2026, 09:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.