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Eat Others To Grow [UPDATE 1]

Eat Others To Grow [UPDATE 1]

A Roblox experience owned by Other Games Studio.

SimulatorENsimulationevolutionrebirth

Eat Others To Grow [UPDATE 1] is a simulator experience created on 2026-02-25. The game has recorded 2,031,222 lifetime visits and currently has 152 players online. It holds 4,795 favorites and maintains an 83% like percentage. The experience focuses on eating mechanics, player progression, and rebirth systems within its genre.

Description (written by the developer; not a statement by this register)

🔥 EAT OTHERS TO GROW 🔥 Eat food, get bigger, and become the strongest player in the server! Devour other players, earn cash, roll awesome auras, and rebirth to become even more powerful! 🍔 Eat Food 😈 Eat Players 💸 Make Money ✨ Roll Auras ♻️ Rebirth For Boosts Can you become the BIGGEST eater? 👀 👍 Like the game ⭐ Favorite the game 🔔 Follow for updates

Last updated by the developer 18 Aug 2026, 05:43 UTC.

94
playing (measured 21 Aug 2026, 20:54 UTC)
2,101,047
lifetime visits
80%
liked (6,903 👍 / 1,719 👎)
6,064
favourites (2.9 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

719482.510 August 2026 — 71 players21 August 2026 — 94 players10 August 202621 August 2026
2 measurements spanning 11 days, net +23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5494+23
10 Aug 2026, 17:3771first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
X3 Coins
499 R$
Triple Open (X3)
399 R$
X2 Food
249 R$
Poop Steps
199 R$
Auto Open
149 R$
PLUS
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other163,178 · 100.0% win
A · other163,128 · 100.0% win
T · other162,938 · 100.0% win
O · other162,715 · 100.0% win
T · other162,376 · 100.0% win
First Bite · welcome162,359 · 100.0% win
H · other162,054 · 100.0% win
E · other161,609 · 100.0% win
R · other161,193 · 100.0% win
S · other160,723 · 100.0% win
Growing Up · progression131,937 · 100.0% win
Guide Completed · progression101,096 · 100.0% win
NOM NOM NOM · welcome54,800 · 74.8% win
Glow Up · collection48,297 · 45.3% win
Got You! · social41,380 · 69.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808381.514 August 2026 — 83 % liked21 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 82 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 81 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0480no change
13 Oct 2026, 12:0380-1
3 Oct 2026, 12:0281no change
23 Sept 2026, 12:0181no change
13 Sept 2026, 11:5381-1
3 Sept 2026, 11:5282-1
24 Aug 2026, 09:3883no change
21 Aug 2026, 20:5483no change
14 Aug 2026, 09:3783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.