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Brickbattles of Robloxia: REDUX

Brickbattles of Robloxia: REDUX

A Roblox experience owned by Little Glass Gremoli Studios.

Fighting & PvPENfightingroblox nostalgiamelee combat

Description (written by the developer; not a statement by this register)

This is a fighting game, based specifically off of the 2006-2012 era of ROBLOX. [LMB]: Melee Combat (Can parry most moves save a few heavy hits) [Left Control]: Run [Double Tapping any Movement Key]: Dash (Instantly makes you run) [MMB]: Lock/unlock your cursor. [1-3]: Special Attacks Our other inspirations are: Soulshatters Test Place

Last updated by the developer 27 Jul 2026, 02:07 UTC.

0
playing (measured 21 Aug 2026, 07:17 UTC)
613
lifetime visits
89%
liked (8 👍 / 1 👎)
4
favourites (6.5 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

One Kill · progression17 · 0.00% win
Ten Kills · progression8 · 0.00% win
SPACEEEEE!!!!!!!! · progression8 · 0.00% win
Fifty Kills · progression7 · 0.00% win
The King of Giggles · other5 · 0.00% win
evil secret badge 47 · secret5 · 0.00% win
John, Loved of Muses · secret4 · 0.00% win
Hundred Kills · progression4 · 0.00% win
Two Hundred Fifty Kills · progression0 · 0.00% win
secret shedletsky badge · secret0 · 0.00% win
True Champion · progression0 · 0.00% win
One Thousand Kills · progression0 · 0.00% win
Seven Hundred Fifty Kills · progression0 · 0.00% win
Five Hundred Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.