Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🧑‍🚀] Voler une malice

[🧑‍🚀] Voler une malice

A Roblox experience owned by Steal a Malice.

AdventureFRstealthbase-defensebrainrot-meme

Description (written by the developer; not a statement by this register)

🗣️ Bienvenue dans Steal a Malice ! 👍 Aime le jeu et rejoins le groupe ! Comment jouer : 🎵 Achete des brainrots 🥷 Vole les brainrots des autres joueurs 💸 Génère de l'argent ⚡ Débloque des nouveautés exclusives 🛡️ Protège ta base contre les voleurs 🤣 Achète des objets de troll et du gear pour piéger les autres joueurs ! 睑 Jeu inspiré de l'univers de malicemusique avec des mécaniques originales et du contenu inédit ! 💻 PC, mobile et tablette compatibles © MALICE CORP Développé par : Malicemusique & OnorG7T. Avec la participation de : Zaytos & Seilo.

Last updated by the developer 10 Aug 2026, 19:59 UTC.

16
playing (measured 10 Aug 2026, 20:23 UTC)
299,775
lifetime visits
83%
liked (773 👍 / 153 👎)
10,274
favourites (34.3 per 1k visits)
25 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
500 R$
Ban Hammer
250 R$
Laser Gun
200 R$
VIP
100 R$
Flying Carpet
100 R$
2x Money
99 R$
Blackhole Slap
89 R$
Starter Pack
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oh ! Un malicieux ! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838885.515 August 2026 — 88 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 85 % liked24 September 2026 — 84 % liked4 October 2026 — 83 % liked14 October 2026 — 83 % liked24 October 2026 — 83 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:1883no change
14 Oct 2026, 05:1783no change
4 Oct 2026, 05:1683-1
24 Sept 2026, 05:1584-1
14 Sept 2026, 03:2185-2
4 Sept 2026, 03:1987no change
25 Aug 2026, 01:3187-1
15 Aug 2026, 01:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.