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[NEW] Mount Kawah Terjun

[NEW] Mount Kawah Terjun

A Roblox experience owned by Juyo Company.

ObbyENobstacle courseparkournature theme

Description (written by the developer; not a statement by this register)

🌋 Mount Kawah Drop! 🌄 ✨ One For All ✨ Welcome to Mount Kawah Terjun, inspired by Curug Cimahi. 💠 Main Features: 🏁 Checkpoint - 20 checkpoints with easy and fun obstacles! 💎 VIP Access - enjoy various exclusive benefits for VIP players. 🏆 Dozens of Titles - earn special titles based on the number of climbs you complete, up to 1000 climbs. 🧗 Carrying System - carry your friends and help them reach the summit. 💃 Emote Feature - express yourself with various cool and stylish gestures with your friends. 📸 Beautiful Views & Photo Spots - capture your best moments in the crater base area. Conquer the path to the waterfall, enjoy the majesty of nature, and prove that you are the true conqueror of Mount Kawah Terjun! 🌋🏔️✨

Last updated by the developer 21 Jul 2026, 07:24 UTC.

0
playing (measured 11 Aug 2026, 01:16 UTC)
8,246
lifetime visits
84%
liked (70 👍 / 13 👎)
82
favourites (9.9 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP Pass
280 R$
VIP Pass
150 R$
BoomBox Pass
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount Kawah Terjun · welcome5,523 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.517 August 2026 — 85 % liked27 August 2026 — 84 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:3584-1
17 Aug 2026, 13:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.