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🔪 Survival The Killer Kpop Demon Hunters🎤

🔪 Survival The Killer Kpop Demon Hunters🎤

A Roblox experience owned by SK Survival.

HorrorENhorrorkpopsurvival

🔪 Survival The Killer Kpop Demon Hunters🎤 is a horror experience on Roblox, created in 2026, with over 1.3 million lifetime visits. It records 96 playing now, a like rating of 72%, 11,825 favourites.

Description (written by the developer; not a statement by this register)

🔪 Welcome Survival The Killer Kpop Demon Hunters 💜 The KPop Demon Hunters have turned evil! 😱 Run, hide, and survive their attacks while exploring the map. Dress like an idol or movie character Find hidden characters & collect badges Discover secrets and have fun! Cool Game Passes Available! 💜 Join Group: https://www.roblox.com/communities/96945973 👍 Like ⭐ Favorite ✅ Play Now!

Last updated by the developer 21 Aug 2026, 11:05 UTC.

96
playing (measured 22 Aug 2026, 23:50 UTC)
1,310,957
lifetime visits
68%
liked (78 👍 / 36 👎)
14,230
favourites (10.9 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96335215.511 August 2026 — 335 players21 August 2026 — 132 players21 August 2026 — 144 players21 August 2026 — 125 players21 August 2026 — 131 players22 August 2026 — 155 players22 August 2026 — 144 players22 August 2026 — 132 players22 August 2026 — 128 players22 August 2026 — 124 players22 August 2026 — 125 players22 August 2026 — 152 players22 August 2026 — 155 players22 August 2026 — 138 players22 August 2026 — 145 players22 August 2026 — 157 players22 August 2026 — 179 players22 August 2026 — 202 players22 August 2026 — 183 players22 August 2026 — 198 players22 August 2026 — 143 players22 August 2026 — 142 players22 August 2026 — 142 players22 August 2026 — 135 players22 August 2026 — 111 players22 August 2026 — 101 players22 August 2026 — 104 players22 August 2026 — 114 players22 August 2026 — 96 players11 August 202622 August 2026
29 measurements spanning 11 days, net -239. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–371 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 29
Measured (UTC)PlayersChange
22 Aug 2026, 23:5096-18
22 Aug 2026, 22:50114+10
22 Aug 2026, 21:50104+3
22 Aug 2026, 20:50101-10
22 Aug 2026, 19:50111-24
22 Aug 2026, 18:50135-7
22 Aug 2026, 17:50142no change
22 Aug 2026, 16:50142-1
22 Aug 2026, 15:50143-55
22 Aug 2026, 14:50198+15
22 Aug 2026, 13:50183-19
22 Aug 2026, 12:50202+23
22 Aug 2026, 11:50179+22
22 Aug 2026, 10:50157+12
22 Aug 2026, 09:50145+7
22 Aug 2026, 08:50138-17
22 Aug 2026, 07:50155+3
22 Aug 2026, 06:50152+27
22 Aug 2026, 05:50125+1
22 Aug 2026, 04:50124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD ADMIN
449 R$
Golden Carpet
250 R$
CONTROL R
200 R$
Lucky Gear?
199 R$
Lucky Slap?
199 R$
FreezeRay
150 R$
Flamethrower
150 R$
Mushroom
100 R$
Body Swap
100 R$
Head Big
100 R$
SlapLightning
70 R$
SlapLove
70 R$
SlapHeal
70 R$
box
50 R$
Coffee
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,229,830 · 100.0% win
Zoey The Killer · other1,111,890 · 100.0% win
Rumi The Killer · other1,111,872 · 100.0% win
Jinu The Killer · other1,111,794 · 100.0% win
Mira The Killer · other1,111,760 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

688375.514 August 2026 — 83 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked21 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 77 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked22 August 2026 — 76 % liked24 August 2026 — 75 % liked3 September 2026 — 76 % liked13 September 2026 — 75 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 70 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
36 measurements spanning 70 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 36
Measured (UTC)% likedChange
23 Oct 2026, 19:2268-2
13 Oct 2026, 19:2170-2
3 Oct 2026, 19:2072no change
23 Sept 2026, 19:2072-3
13 Sept 2026, 19:1975-1
3 Sept 2026, 19:1976+1
24 Aug 2026, 19:1875-1
22 Aug 2026, 23:5076no change
22 Aug 2026, 22:5076no change
22 Aug 2026, 21:5076no change
22 Aug 2026, 20:5076no change
22 Aug 2026, 19:5076no change
22 Aug 2026, 18:5076no change
22 Aug 2026, 17:5076-1
22 Aug 2026, 16:5077no change
22 Aug 2026, 15:5077no change
22 Aug 2026, 14:5077no change
22 Aug 2026, 13:5077no change
22 Aug 2026, 12:5077no change
22 Aug 2026, 11:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.