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TRACKMODE test place

TRACKMODE test place

A Roblox experience owned by — PALMETTO CO.

Last updated by the developer 4 Aug 2026, 13:46 UTC.

0
playing (measured 10 Aug 2026, 22:02 UTC)
301,527
lifetime visits
43%
liked (105 👍 / 139 👎)
835
favourites (2.8 per 1k visits)
26 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2X PRISIMS
499 R$
EXTRA PRISIMS
499 R$
[VIP] PASS
299 R$
SPORTS CAR PACK 1
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4315 August 2026 — 43 % liked25 August 2026 — 43 % liked4 September 2026 — 43 % liked3 November 2026 — 43 % liked15 August 20263 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 05:1743no change
4 Sept 2026, 03:1743no change
25 Aug 2026, 01:1943no change
15 Aug 2026, 01:0443first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.