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[ROK]Seoul 1980s [Silent City 1/2]

[ROK]Seoul 1980s [Silent City 1/2]

A Roblox experience owned by [RKAF]大韓民國國軍 Republic Of Korea Armed Forces.

RoleplayENmilitary roleplay1980s South Koreapolice/civilian factions

Description (written by the developer; not a statement by this register)

This game does not represent any political stance! This is a multiplayer military role-playing game set in South Korea in 1980. Players are either unfortunate victims of fate or thrown into an environment filled with mistrust and conflicts of interest. So live well! Game Camp! Korean Army and Police Civilians and Assassins Raids and Agents Some models and sounds are from ITAI. 1K starting bank cash!

Last updated by the developer 26 Jun 2026, 09:05 UTC.

0
playing (measured 11 Aug 2026, 17:16 UTC)
2,574
lifetime visits
93%
liked (14 👍 / 1 👎)
17
favourites (6.6 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

捐赠1000R
1,000 R$
捐赠800R
800 R$
捐赠500R
500 R$
捐赠400R
400 R$
捐赠200R
200 R$
捐赠 100R!
100 R$
一把玩具枪!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Explosion is art! · other0 · 0.00% win
Click Click! · progression0 · 0.00% win
Pellet gun! · other0 · 0.00% win
No Winner · other0 · 0.00% win
Gun Master · collection0 · 0.00% win
No "Saints" · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.518 August 2026 — 92 % liked27 September 2026 — 93 % liked7 October 2026 — 93 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 20:5393no change
27 Sept 2026, 20:5393+1
18 Aug 2026, 14:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.