Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Explore Space for Brainrots!

Explore Space for Brainrots!

A Roblox experience owned by omg what is this.

AdventureENspace explorationbrainrot memeresource management

Explore Space for Brainrots! is an adventure experience created on 2026-02-26. It has recorded 543,290 lifetime visits and 41,473 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description mentions rocket rides, cash earnings, and escaping a character named Mateo.

Description (written by the developer; not a statement by this register)

Welcome to Explore Space for Brainrots! 🧑‍🚀 🌌 Ride your rocket through SPACE for brainrots! 💸 Bring them back to your base earn cash! 💀 DON'T run out of oxygen! 👿 Escape EVIL MATEO or die! 🚀 Upgrade your oxygen and rocket! 💤 Earn cash offline! Remember to LIKE and FAVORITE the game!💝

Last updated by the developer 7 Jul 2026, 05:22 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
543,290
lifetime visits
97%
liked (3,337 👍 / 108 👎)
41,525
favourites (76.4 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+
299 R$
2x Cash
149 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3297no change
14 Aug 2026, 20:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.