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Pineapple Obby 🍍

Pineapple Obby 🍍

A Roblox experience owned by LeapWorks Games.

ObbyENpineapple themeparkourtower climb

Description (written by the developer; not a statement by this register)

🍍 WELCOME TO PINEAPPLE OBBY! 🍍 Ready for a tropical adventure? Jump, run, and slide your way through the ultimate pineapple-themed platformer!It's sweet, it's vibrant, and it's mega fun for everyone! 🌟 GAME FEATURES: 🏝️ 100 Awesome Stages: Easy, breezy parkour perfect for all skill levels! 🎁 Epic Reward: Reach the very top to claim your AMAZING winner's prize! 🏃‍♂️ Speedrun with Friends: Who will conquer the pineapple tower the fastest? 👍 SUPPORT THE GAME: Like and Favorite if you enjoyed your stay! Your support helps us bring you more awesome updates! 🍍 JOIN THE SQUAD: Join our group for special perks and future game news! 👉 https://www.roblox.com/communities/822190360/LeapWorks-Games 🏷️ Tags: Obby, Parkour, Easy, Mega Fun, Yellow, Tower, Fruits, Obstacle Course, Colorful, Fun Obby.

Last updated by the developer 26 Jun 2026, 16:29 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
598
lifetime visits
80%
liked (4 👍 / 1 👎)
9
favourites (15.1 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud [ 25% OFF ]
499 R$
Magic Carpet [ 25% OFF ]
499 R$
Jetpack [ 25% OFF ]
499 R$
Fusion Coil [ 50% OFF ]
199 R$
Laser Gun
199 R$
Grappler Hook [ 50% OFF ]
99 R$
Slap Hand
99 R$
Gravity Coil [ 50% OFF ]
99 R$
Speed Coil [ 50% OFF ]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome598 · 100.0% win
Stage 10 · progression363 · 100.0% win
Stage 20 · progression270 · 100.0% win
Stage 30 · progression182 · 80.0% win
Stage 40 · progression125 · 100.0% win
Stage 50 · progression90 · 100.0% win
Stage 60 · progression75 · 0.00% win
Stage 70 · progression70 · 0.00% win
Stage 80 · progression66 · 0.00% win
Stage 90 · progression59 · 0.00% win
Stage 100 · progression57 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758077.520 August 2026 — 75 % liked30 August 2026 — 80 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 23:2180+5
20 Aug 2026, 20:0375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.