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Meta FFA [BETA]

Meta FFA [BETA]

A Roblox experience owned by Meta FFA Studios.

ShooterENFree For AllDeathmatchFPS

Description (written by the developer; not a statement by this register)

Meta FFA is a Free For All Shooter/Deathmatch Shooter! 🎮 Additional Tips: 💻 PC / Controls / Xbox (SOON) ➖➖➖➖➖➖➖➖➖➖ ・E ➔🦵 Stomp ・G ➔ 🫂 Carry ・Left Ctrl ➔ 🤸 Crouch ・X ➔⚡Activate Macro • Shift ➜➔ Run / Sprint 🏃‍♀️ • C ➔ 💨 Slide ➖➖➖➖➖➖➖➖➖➖ 📱 Mobile / Tablet ・The entire interface on mobile devices / tablets is presented on the screen 🔄 Trade with our Players for better item 🎁 Join every day to claim your Daily Rewards 🔫 Weapons Cannot Be Lost Weapons are retained when respawning and re-entering the game 🔥 Absolutely all the best skins are free ⛔️ - Warning - Using exploits in our game is prohibited and will result in a permanent ban. - Report exploiters and attackers on our community server. 👍 Like and add the game to your favorites 🤩 to get more codes 🎯 - 📣 Join our linked socials to learn all the new codes first! 🏷️ Tags: Hood, hood customs, Hood Customs, 1v1, ffa, Shooter, Deathmatch Shooter, Battlegrounds, Fights, Freeplay, Aim, Aim Trainer, fps`

Last updated by the developer 16 Apr 2026, 16:15 UTC.

0
playing (measured 14 Aug 2026, 22:19 UTC)
10,276
lifetime visits
68%
liked (58 👍 / 27 👎)
19
favourites (1.8 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

EASTER0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.